# Easily build stunning 3D games and experiences in the browser.

A 3D engine that works from your browser - without sacrificing quality or speed.

Libi is made to power beautiful, high-quality 3D worlds and game experiences, all directly in the browser.

**Libi delivers spectacular graphics that rival Unreal, without downloads.**\
Traditionally, AAA-level graphics and truly immersive experiences have been the exclusive domain of powerful native game engines like Unity and Unreal. As a team of creatives, artists, and futurists, we've built Libi to change that: an intuitive, web-native engine that's effortless to use and share, yet closing the gap with AAA-quality native visuals and performance.\
\
**We are live, so** [**get started now**](https://libi.xyz)**!** \
\
We're democratizing the future of 3D, making it more accessible, collaborative, and inclusive for creators and players alike. [Join our Discord community](https://discord.gg/Nqse2JfRbf).

{% embed url="<https://www.youtube.com/watch?v=-t6xZy6THAg>" %}
Libi in browser
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#### [<mark style="color:red;">**Get Started Now - Launch Libi Engine**</mark>](https://libi.xyz)

## How is it different?

Existing engines such as Unity and Unreal are complex software that have steep learning-curves. They are also "static", meaning that once you go through the cycle of downloading the software, coding, compiling and distributing, you can't make changes in real-time. Also, you can't build and share in the browser, let alone on mobile browsers.\
\
That's why we built our own 3D, Physics, multiplayer and AI-Framework!  All working seemlessly using the power of WASM (WebAssembly), a cool technology that lets powerful apps work from the browser.

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>Embodied AI Agents</strong></td><td>3D characters brought to life with AI.</td><td><a href="https://2814419481-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFtn17cHdC4EoOkzunN6j%2Fuploads%2FKbKjkAamKXyvBWdDaKGX%2FLibina.jpg?alt=media&amp;token=950dacd7-5a04-4b36-89ee-0f2ac7b9ad9c">Libina.jpg</a></td></tr><tr><td><strong>Generative World Building</strong></td><td></td><td><a href="https://2814419481-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFtn17cHdC4EoOkzunN6j%2Fuploads%2F9ka5ZqOemhQ3Kg8LcYAM%2FScreenshot%202024-06-30%20194012.png?alt=media&amp;token=e30042e8-5c34-4c3f-841e-fe8c88d7fd7f">Screenshot 2024-06-30 194012.png</a></td></tr><tr><td><strong>Real-time pathfinding and context awareness</strong></td><td></td><td><a href="https://2814419481-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFtn17cHdC4EoOkzunN6j%2Fuploads%2FnSkmOFInusNCcurbisY5%2FLibi%20pathfinding.jpg?alt=media&amp;token=a2f1bf83-a874-41aa-a049-028c4612db15">Libi pathfinding.jpg</a></td></tr></tbody></table>

* Lightning-Fast: Dynamic loading cuts load times by 95% compared to engines like Unity.
* Cross-Platform: From web, mobile to XR headsets.
* Creator-Friendly: Intuitive no-code tools, build and publish right from the browser.
* Infinitely Scalable: Perfect for digital twins and open worlds.

Join us in building the next generation of spatial experiences at Libi Engine. Stay up to date by following us on [X](https://x.com/libiengine) and joining the [Discord](https://discord.com/invite/Nqse2JfRbf).

## Easy to use

Libi is a cutting-edge 3D engine for creating games and interactive experiences right from your browser. It's user-friendly, requires no coding. No need for downloads or plugins!

<figure><img src="https://2814419481-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFtn17cHdC4EoOkzunN6j%2Fuploads%2FEVQEcFnicAkumzuFNB9y%2FCapture.jpeg?alt=media&amp;token=c35a3c11-53b9-4a9e-978a-a8807dc08970" alt=""><figcaption><p>Easily build and publish right from the browser.</p></figcaption></figure>

![Photorealistic environments rendered easily](https://2814419481-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFtn17cHdC4EoOkzunN6j%2Fuploads%2FDDs0SSmAmlRtZ6rHYh27%2Fkip_engine2.png?alt=media\&token=8ae87046-05c2-4e07-b6fb-0319d03acaa4) ![Large scale decentralised worlds](https://2814419481-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFtn17cHdC4EoOkzunN6j%2Fuploads%2Fhp4mlMJdAM5FfR6uvVib%2Fcool%20building.png?alt=media\&token=f467ae0b-0b17-42f0-aae0-ccd44539392f)

{% content-ref url="/pages/-MgRQBjB5aENY79l8yIm" %}
[Vision & Why Libi Engine](/litepaper/introduction)
{% endcontent-ref %}

{% content-ref url="/pages/-Mc\_gUsiqAi5So8944fy" %}
[Team](/litepaper/team)
{% endcontent-ref %}

{% content-ref url="/pages/-Mc\_kTBvTOVtMdUKb3pw" %}
[DAO and Governance](/dao)
{% endcontent-ref %}

{% content-ref url="/pages/-MeaagMPq\_lf5Txhz\_AI" %}
[Developer Community](/developer-community)
{% endcontent-ref %}


# Getting Started

Libi Engine is now in alpha and available for use. You can find it on <https://libi.xyz> . The engine works right from the browser, no downloads needed! We are trying to make it as intuitive as possible to use, but if you have any feedback or questions let us know in our community:

Discord: <http://discord.gg/Nqse2JfRbf>

You can also join our socials:

X: <https://x.com/libiengine>

Youtube: <https://youtube.com/libiengine>


# Workshop Tutorial

Tutorial for Wed 8 July workshop

Below are some quick pointers in how to get started with Libi. It is deliberately kept light so you can experiment and build at your leisure. Like any software, it takes time to familiarise yourself and become an expert. However, Libi is designed to have a low learning curve and you can create quite complex worlds with just a couple hours. Give it more time and you can make the most intricate 3D experiences. These experiences can be saved, made public or private, and shared with just a link.  <br>

### 1. Launch Libi

Head to Libi.xyz - this is the website for the Libi engine app. Once logged in, you will have your own profile and ability to create your 3D experiences. While Libi works on almost any device with a browser and internet connection, we recommend building from a laptop and with a mouse.

### 2. Sign in.

Click on the left menu, or from the homepage "Get Started". Sign in using your email or Google account. Alternatively, if you have an Ethereum or Solana wallet you can connect with your wallet.

### 3. Dashboard & Menu

After Signing in, you'll enter your dashboard. As you are new it's still empty. This is where the projects you are working on will be displayed.

<figure><img src="https://2814419481-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFtn17cHdC4EoOkzunN6j%2Fuploads%2FtpJPnT83EmK7UFn9Wxvo%2FScreenshot%202026-07-08%20at%2012.26.05.png?alt=media&amp;token=cf572275-3cb8-4f5e-97d8-8925cbba72f1" alt="" width="167"><figcaption></figcaption></figure>

Familiarise yourself with the menu on the left. **New Space / My Space** and **Assets** folders are the main items that you should focus on currently.

**Account** is where you can set your profile up, adding a bio including changing the profile picture and background images.

**Help** You'll find short videos on how to use the engine.

### 4. Make your first project (space).&#x20;

Libi projects are usually built within worlds or "spaces" as we call them. A space can be any type of immersive experience from an art gallery, a beautiful intricate garden through to a fighting game.&#x20;

In the menu, click New Space.

For this workshop we will use "Worldbuilding Workshop", so select this space. Wait for it to load. Usually on a good broadband connection spaces load within a few seconds. Once it is ready you should see the message "Click to enter". If after 20-30 seconds it has not loaded, try refreshing.&#x20;

### 5. Start building

Now you are in the space, you will find a landscape and several models. We will cover in the workshop how to build landscapes from scratch too.&#x20;

Right clicking on models will open a gizmo. Once a 3D model is selected you can resize and reposition. Try playing around with models to familiarise yourself with the controls.&#x20;

Tip: Keep saving your spaces, you can give them versioned names. (currently we do not have an undo button!)

#### Controls

Libi is a little different to other editors. You can edit in real-time in the space. Libi allows you to be an editor while moving in the space as a character. If multiplayer is enabled, other people can also edit the space with you. These setting can be controlled from the "Properties" Option in the menu. For this workshop lets continue with the default.\
\
**Mouse Movement:** \
Left click and drag on the screen to look around the scene. A single left click on the floor / environment will make you "Walk".&#x20;

"F" is  Fly mode, to manouvre freely and go through walls. While in fly mode, "Space" makes you float up, and "C" makes you fly down.

Hitting "F" again gives you gravity and you fall back to the ground. \
"Space" is jump and "C" is crouch.

Holding down right click will put you into FPS (First Person Shooter) mode, this is where your cursor changes and you can move freely with the mouse, like in a FPS game.

#### Manouvring objects

<figure><img src="https://2814419481-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFtn17cHdC4EoOkzunN6j%2Fuploads%2FQ0prlHBL8mZFEj3IobeR%2FScreenshot%202026-07-08%20at%2013.42.43.png?alt=media&amp;token=bb242402-b7da-4f3a-bf38-7c60ff9d46b9" alt=""><figcaption></figcaption></figure>

Right clicking on models will open a gizmo. Once a 3D model is selected you can resize and reposition. Try playing around with models to familiarise yourself with the controls.&#x20;

While an object is selected, hitting Alt on windows / Option key on mac, and then clicking on a location will make the object snap to the location. Try it out.&#x20;

#### Duplicating Objects

To dupliate an object: Right click on an object, the gizmo should show on the object. While keeping the alt / option key pressed down, move the object using the gizmo. It should create a duplicate.&#x20;

#### **Multiple selections.**

Hitting Shift key while selecting objects will select multiples. Combining this with the alt/option key and dragging, will create multiple duplicates.

#### Changing the environment&#x20;

Right clicking on the landscape will open a menu on the right. There are various settings for editing the scenery. Likewise for the Sky settings.&#x20;

#### Uploading images

Drag and drop an image into the scene. There will be various options, but for having an image to display in the scene select "Frame". We will show you also how to change the appearance of the frame.

#### Uploading models

You can upload 3D models. GLB, OBJ file formats work best. We have plans for FBX and other formats in future.

#### Animations

These work too, if they are part of the GLB file. Not sure we have time to talk about physics! We will try to show you during the workshop. (More documentation coming)

### 6. Have fun Building

Hopefully by the end of the workshop you will have your first 3D space. It is upto you what you decide to build. It could be a gallery or it could be a virtual world made to protest what changes you want to see in the world.

<figure><img src="https://2814419481-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFtn17cHdC4EoOkzunN6j%2Fuploads%2Fa9HgQANdueWdU0Ol3iYa%2FScreenshot%202026-07-08%20at%2013.41.23.png?alt=media&amp;token=7dfe41d1-143b-4537-928a-8b42cfd30496" alt="" width="375"><figcaption></figcaption></figure>

Once saved, go to the left side menu. Click Properties. Select Access, change this to public for your space to be viewable on Libi. Share the link with your friends! We will drop some more docs / videos on how to embed etc For now you can join our Discord to get any further help.

### Useful Links

[Sketchfab.com](https://sketchfab.com) - You can find free 3D models to use. Download as GLB or OBJ. (Note: not all the models will work, as sometimes they are not game-ready/optimised.)

### Join our community

We have a discord where you can meet other creatives and share your creations. We can help with any questions.&#x20;

Our Discord is: <https://discord.gg/Nqse2JfRbf>

Also feel free to message us via socials. We can be found on instagram: @storyofameer and @six.contrast. Project insta: @libi.xyz


# Vision & Why Libi Engine

### Why We Had to Build Libi: The Limitations of Current 3D Tools

### A game engine to power the 3D web

The future of the web is 3D. Online gaming, socialising and use of XR via smartglasses will change how society has online experiences.&#x20;

We're building the foundational layer for humanity's digital future - the kind that until now has only existed in science fiction. Remember the seamless digital worlds of Ready Player One, the infinite procedural universes of No Man's Sky, or the bustling cyberpunk cities of Snow Crash? We're making these visions real.

<figure><img src="https://2814419481-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFtn17cHdC4EoOkzunN6j%2Fuploads%2F5LoRP6WOuLtyq3hAMAg2%2FScreenshot%202024-12-27%20164754.png?alt=media&amp;token=886eae9f-a507-4ae9-aeb8-af72b236fccd" alt=""><figcaption></figcaption></figure>

Imagine walking through a perfect digital twin of New York City that loads instantly as you explore, with millions of detailed buildings and dynamic environments that respond to real-world data. Picture massive multiplayer worlds where thousands of players shape the landscape together in real-time, or virtual museums where ancient artifacts can be examined from any angle. With Libi, these aren't just sci-fi concepts - they're becoming reality.

Our technology is bringing to life the dreams that authors and filmmakers have painted for decades: virtual spaces as boundless as imagination itself, worlds that evolve organically with their inhabitants, and digital environments that are truly alive. This isn't just about making games - it's about enabling the next chapter of human creativity and connection, where the line between physical and digital reality begins to blur.

## The platform of choice for building and publishing highly open, moddable and live 3D experiences

During the 2000s Flash games, combining **artwork** and **scripting** had a rapid workflow which encouraged experimentation and brought about a creator community. Anyone could launch interactive experiences, if not successful, they'd make another quickly.&#x20;

More recently Youtube, TikTok  and Figma have made it easy for creators to collaborate and release fun content and distribution to billions.

We have seen gamer communities modding and customising games ever since the early days of gaming. Unfortunately today many games, even web based, live in their own silos and controlled in centralised ways. Both the assets and game logic is locked up and not reusable. Even if it is open source, it still limits the modding to those with the programming know how.

**This is where WebAssembly and On-Chain technologies really shine.**

We use WASM for highly efficient, cross-platform 3D and physics. This is something that cannot be achieved with existing proprietary technologies. WASM also has an advantage when it comes to security, which is essential when mixing JavaScript with on-chain gaming. The Libi engine is also highly modular, and you can even replace the front-end with your own. With decentralized identity, resource management, and on-chain logic, games and open worlds with limitless building possibilities can be created.&#x20;

For example, a haunted mansion game could be modded to have new levels, including secret ones that are only unlocked if you hold a certain on-chain asset or when an event occurs, such as the Bitcoin price reaching $20,000. This allows for easily shareable experiences that can be linked to events that happen online in other apps or offline (through oracles).

**On-Chain & Permissionless building for innovative and social experiences**

Libi engine uses its own web-based 3D and physics paired with on-chain technologies. Allowing for:

* Permissionless building
  * Modding / Forking

    Modify games on the fly. Add new levels, game logic which are bound by smart contracts.&#x20;
* Ownership
  * Own any asset from entire games through to the shaders

### ***Creator tools for the next social phenomena***

We believe Web3 and the metaverse will bring about new social phenomena where users play an ever increasing role in creating content and modifying the experiences to best suit them. They will need easy to access, open infrastructure and tooling to enable it.&#x20;

Our engine is highly modular,  UIs and marketplaces can be made for any experience and easily shared on websites or apps.

### **Empowering the creator economy**

To empower a creator economy where any digital item can be designed, fashioned and kept either as a collectable or a useful "smart asset" within expansive 3D spaces, games and worlds.&#x20;

In fact both developers and players can modify games with new game logic, backed by smart contracts, that enable new games that take on a lives of their own e.g. new levels, artefacts, monsters or completely different graphics styles and physics rules.

We see a future of 3D user generated content being spread via interactive spaces and games which utilise the best of VR/AR, NFTs and Gamefi. Items will have providence and undisputable ownership via the blockchain. Our users can imagine & build immersive Gamefi and NFT enabled experiences which can be easily shared via web links across multiple channels.&#x20;

### **Your metaverse home and start point**

To create the "home" for every metaverse user and their avatar, where they feel ownership for their personal 3D spaces which they decorate, collect and curate items for and share socially.


# Why We Had to Build Libi: The Limitations of Current 3D Tools

Problems with current gaming infrastructure

The multi $billion 3D content industry faces a critical bottleneck: creating immersive experiences requires specialized technical expertise, expensive software, and months of development time—locking out 99% of potential creators. Traditional game engines like Unity and Unreal were designed for downloaded applications, not the web, forcing devastating compromises when attempting browser deployment:

* Users face agonizing load times as entire experiences must download before interaction begins
* Developers struggle with complex codebases just to achieve basic functionality
* Businesses see 90%+ drop-off rates when asking users to download applications
* Collaboration is nearly impossible, with creators unable to work simultaneously in real-time

Meanwhile, the market is shifting dramatically. 40% of Gen Z now socializes more in 3D digital spaces than physical ones. Smart glasses and AR devices—projected to replace smartphones within the decade—depend entirely on instant, web-based experiences. The creators poised to build for this future are currently blocked by outdated tools built for a pre-web era.

Emerging technologies like AI-assisted creation, spatial computing, and decentralized economies demand a fundamentally new approach where experiences can adapt dynamically, update instantly, and scale infinitely—all impossible with engines that require compilation cycles and pre-loaded assets.

This isn't merely a technical problem but an economic one: billions in potential value remains unlocked because the tools to create and distribute 3D experiences remain inaccessible to the vast majority of creators, businesses, and users who need them.


# Libi Engine

A complete web-first game engine for immersive 3D experiences

We do not use Unreal, Unity, three.js or any other existing software because they were not architectured for web based scalable engine architecture.

Libi tackles the largest metaverse problems such as persistence, interoperability and achieving high quality dynamic environments thanks to its physics and its real time rendering of major visual effects such as lighting, shadows and ambient occlusion. We use low level 3D graphics algorithms built especially for the metaverse. Unlike most other game engines which make preloading games, we can create infinitely scalable environments with 1000s of objects that appear on screen in real-time and are secured by the blockchain.​

### Under the hood

Libi Engine is super efficient, fast loading and works across multiple platforms.  It is created entirely with low level algorithms e.g C++, WebGL for 3D rendering and exports to WebAssembly, thus having immersive, highly detailed 3D that runs at near native speeds.​

<figure><img src="https://2814419481-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFtn17cHdC4EoOkzunN6j%2Fuploads%2FUuEuVC5kYqFZVnlPWAqf%2Flibi%20diagram%202.jpg?alt=media&amp;token=e4f8f152-f4e1-43db-a126-577d9f2434e6" alt=""><figcaption></figcaption></figure>

### **3D Graphics and gameplay:**

* Advanced real-time graphics optimised for web based rendering&#x20;
* Super performant and detailed 3D environments with fast load times.
* Our fully functional 3D graphics engine has physics and realtime GPU resource management entirely in WebAssembly and WebGL, allowing it to run cross-platform, including web, mobile,  console and with WebXR on VR devices (Oculus) at close to native speed.&#x20;
* Accessible (browser-first) cross platform experiences&#x20;
* Real time physics, animation, lighting&#x20;
* Persistent experiences - meaning any changes done in the environment are reflected in real-time and remain so after the player exits

\- Realistic material effects through PBR, Subsurface scattering, translucency, backlight bleeding, self-illumination, etc.

\- Sun and point soft shadows + contact shadows, with resolution and refresh frequency real-time optimization

\- Multi-resolution bloom, SSAO, on-the-fly ambient lighting and environment map

\- FXAA (TAA pending)

\- Realtime volumetric clouds

\- Particle system and Gaussian Splats

Sea simulated using Gerstner waves and shore effects based on landscape heightmap. Underwater caustics and realistic fog

\- Three dimensional mesh-based infinite landscape with height-based material blending and displacement mapping. GPU-based landscape populating using user-defined models

\- Foliage animation

\- Customizable realistic avatars with clothing and accessory auto-fit based on the character shape

\- Skeleton animation with animation transition and Inversed Kinematics

\- Realtime physics, including wave dependent buoyancy, joints and physics-based animation

\- Progressive asset loading with LOD and billboard support using multithreading

\- Webassembly-side node-based scripting for improved performance and security / cheat prevention

\- Geometry engine with node-based interface for generating complex assets (includes mesh-simplification, boolean operations, beveling, n-gons, etc.)

\- Cooperative building and gaming with real-time shared physics in open worlds, with persistency as an option.

\- CPU and GPU based Deep Learning training and inference

\-       Asset uploading with automated optimization, collision mesh and LOD generation

### Empowering Creator Economy and User Generated Content

* Awesome game creation platform and tools for creators and experienced indie game devs:
  * 3D asset import / creation and customisation
  * Easy to use editors for creating metaverse assets and experiences.
  * "Lego like" game building using composable NFT components&#x20;
    * Encouraging UGC (user generated content) for modifying and customising experiences
  * Marketplace for digital assets:
    * Rather than create IP for others, now 3D modellers, texture creators, material designers, sound engineers, animators, particle effects creators can own their creativity and IP.&#x20;
  * Scripting language for complex game development
  * Rich smart contracts and Gamefi/P2E capabilities\
    \
    It is decentralised, cross-platform, with GameFI features and capabilities via composable NFT's (Non-Fungible Tokens) all operating through tamper-free smart contracts and powered by our own token.

###


# Page 4


# Page 3


# Page 2

\- Realistic material effects through PBR, Subsurface scattering, translucency, backlight bleeding, self-illumination, etc.

\- Sun and point soft shadows + contact shadows, with resolution and refresh frequency real-time optimization

\- Multi-resolution bloom, SSAO, on-the-fly ambient lighting and environment map

\-       FXAA (TAA pending)

\- Realtime volumetric clouds

\- Particle system and Gaussian Splats

\- Sea simulated using Gerstner waves and shore effects based on landscape heightmap. Underwater caustics and realistic fog

\- Three dimensional mesh-based infinite landscape with height-based material blending and displacement mapping. GPU-based landscape populating using user-defined models

\- Foliage animation

\- Customizable realistic avatars with clothing and accessory auto-fit based on the character shape

\- Skeleton animation with animation transition and Inversed Kinematics

\- Realtime physics, including wave dependent buoyancy, joints and physics-based animation

\- Progressive asset loading with LOD and billboard support using multithreading

\- Webassembly-side node-based scripting for improved performance and security / cheat prevention

\- Geometry engine with node-based interface for generating complex assets (includes mesh-simplification, boolean operations, beveling, n-gons, etc.)

\- Cooperative building and gaming with real-time shared physics in open worlds, with persistency as an option.

\- CPU and GPU based Deep Learning training and inference

\-       Asset uploading with automated optimization, collision mesh and LOD generation


# Studio & SDK

The studio is the editor for easily building games without knowing how to code.

### **Awesome tools for users of all levels to create interactive 3D experiences:**

* 3D asset import / creation and customisation
* Easy to use editors for creating metaverse assets and experiences.
* Marketplace for digital assets:
  * Rather than create IP for others, now 3D modellers, texture creators, material designers, sound engineers, animators, particle effects creators can own their creativity and IP.&#x20;
* Scripting language for advanced metaverse games
* "Lego like" game building using composable NFT components&#x20;
* rich smart contracts and Gamefi/P2E capabilities

### :toolbox: **Editors, SDK and tooling**

Game editors for creating 3D Scenes and assets with Gamefi functions. &#x20;

* Scripting
* Animation
* Materials
* Lighting
* artificial intelligence
* Audio&#x20;
* Easy asset importer
* publication of 3D experiences and assets as NFTs


# Marketplace

**Marketplace**

The marketplace:

* is where on-chain assets, animations, audio, plugins and more are available for users to exchange.
* &#x20;Will be seamlessly accessible from within game environments
* Customisable by developers for their own projects
* Is used for discovery, sales as well as a personal inventory for curating personal spaces.
* NFTs can be Spaces (virtual land), Avatars, game loot, artwork etc&#x20;
* Game Editor
  * Animation
  * Avatar
* royalties, fractional nft


# Team

\~ The fabulous Libi Engine gang \~

### ![](https://2814419481-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFtn17cHdC4EoOkzunN6j%2Fuploads%2FqwJWP7cB6ddcdCbNF48K%2FAmeer%20copy.png?alt=media\&token=6deaa783-0c15-4780-b6eb-6271a504e9b9) Ameer Ali, CEO

*Computer Science, Full-stack developer, Product.* \
[**Linkedin**](https://www.linkedin.com/in/ameerabbasali/)[**,** ](https://github.com/amee1)[**Twitter**](https://twitter.com/ameero1)

Ameer studied Computer Science at university, being drawn into programming after being immersed in gaming and game modding culture (hacking together new levels and skins) since childhood.&#x20;

Ameer has been in Web3 since 2017, co-founding FundBlock, an Ethereum based crowdfunding dApp and working in London based blockchain company Aventus.io. He was the lead for digitising multiple high transaction, essential [GOV.UK](https://gov.uk) services used by millions of citizens. He has led multi-disciplinary teams and work groups into the use of digital signatures and blockchain within UK Government, as well as advising foreign governments.&#x20;

### ![](https://2814419481-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFtn17cHdC4EoOkzunN6j%2Fuploads%2FFN2beh1buW6O8ZprzRUZ%2FEricka%20copy.png?alt=media\&token=5f436df4-bc76-41b2-9c80-1c60fc416870) Ericka Simon, CTO

*Computer Graphics expert, Full-stack developer with a rich experience in engineering.* \
[**Linkedin**](https://www.linkedin.com/in/erickasimon/)**,** [**Twitter**](https://twitter.com/Myrindy)

Ericka has an extensive background in Engineering and is our amazing 3D lead. She has long dreamed about building the open metaverse and pushing the boundaries for what is possible in the most limited of hardware. She has an in-depth understanding of web based 3D Development. \
\
She has built the fully functional 3D graphics engine with physics and realtime GPU resource management entirely  WebAssembly and WebGL /WebGPU, allowing it to run directly on the web on most devices, including phones.

Ericka has also developed a new rendering technique which makes it possible to render complex and large scale virtual environments on most devices while using little memory (even on the GPU). She has previously created a 3D engine using Vulkan in order to demonstrate innovative rendering techniques.

### Mohammad Al-Kotob (Momo), Blockchain and Game Design Lead

Momo is a fullstack developer with a passion for creating games. He has contributed to the Godot engine and has taken part in mutliple Game Jams and has won several.

### ![](https://2814419481-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFtn17cHdC4EoOkzunN6j%2Fuploads%2Fv7OKgAZ7Gr0wsM70eAmT%2FMelisa%20copy.png?alt=media\&token=64da486c-1fcb-448c-843a-18a1dbdc7f9a) Melisa Hot, Graphics Engineer

[**LinkedIn**](https://www.linkedin.com/in/melisa-hot-b23068185/)**,** [**Shadertoy**](https://www.shadertoy.com/user/MelisaHot)\
Melisa majored in Electrical engineering and Computer Science. She is a full stack engineer who is currently working on beautiful graphics shaders within our engine. She has independently created and developed desktop, web applications and of course games.&#x20;

### ![](https://2814419481-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFtn17cHdC4EoOkzunN6j%2Fuploads%2FqucM22YNJOZtB8FCrpYw%2Filyes100x100.gif?alt=media\&token=5a9438f9-0bfb-45d2-b197-59d32b57ff00) Iliyess Eddahabi, Community Manager

[**Twitter**](https://twitter.com/merchant_nomads)\
Iliyes. Bio will follow. He has been in the web3 and NFT space for some time. He is here to help grow the community and create partnerships.

### ![](https://2814419481-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFtn17cHdC4EoOkzunN6j%2Fuploads%2For4OBvipiRD7UnXlLWSw%2FRahul%20copy.png?alt=media\&token=96f738d2-f32a-4e4e-a57f-91461d104fde)Rahul Chopra, Advisor

[**Linkedin**](https://www.linkedin.com/in/rahulchopra10/)\
Rahul has over 40 years experience within Silicon Valley for some of the largest tech companies. C-Level Executive experienced in turning “transformative business concepts” into fully operational and successful companies. Notably a strategic advisor to Meta, helping devise scalable market based infrastructure solutions for Internet Everywhere.


# FAQ

<details>

<summary>What does Libi stand for?</summary>

Libi stands for Little Big Engine. \
Its a "Little" engine which weighs just over 5mb, but you can create "Big" experiences with it. But, don't be fooled, the engine may be small, but it packs a punch! In fact, eventually delivering AAA standard graphics and interactivity. Without you ever needing to code!

</details>

<details>

<summary>How do I launch Libi?</summary>

Simply go to <https://libi.xyz> and get started! Easy peasy!

</details>


# DAO and Governance

### **LIBI Engine DAO:**

(Work in progress)<br>


# Developer Community

Start building on the powerful Web Assembly engine.

There are a variety of ways to get building on KIP. Using templates with drag and drop, node based editor for adding new functionalities. We plan to release Javascript library and LUA scripting too. Given the modular nature of our engine, you can also create your own interface to the engine.

### How to get started:

**Node based Scripting**&#x20;

Similar to Unreal's blueprint, we use a node based system to easily create sophisticated 3D scenes without the need to code.&#x20;

#### **Javascript Library  (Coming soon)**

For those familiar with three.js or babylon.js&#x20;

#### LUA Programming (Coming soon)

LUA scripting is great for customising and has seen good adoption with Roblox. This is on our roadmap too.&#x20;

If you have any suggestions feel free to contact the team on [`Discord`](https://discord.gg/Nqse2JfRbf):&#x20;


# Join the Community

[**Join our Discord**](https://discord.gg/KCWW9PQpKm)


