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- Realistic material effects through PBR, Subsurface scattering, translucency, backlight bleeding, self-illumination, etc.

- Sun and point soft shadows + contact shadows, with resolution and refresh frequency real-time optimization

- Multi-resolution bloom, SSAO, on-the-fly ambient lighting and environment map

- FXAA (TAA pending)

- Realtime volumetric clouds

- Particle system and Gaussian Splats

- Sea simulated using Gerstner waves and shore effects based on landscape heightmap. Underwater caustics and realistic fog

- Three dimensional mesh-based infinite landscape with height-based material blending and displacement mapping. GPU-based landscape populating using user-defined models

- Foliage animation

- Customizable realistic avatars with clothing and accessory auto-fit based on the character shape

- Skeleton animation with animation transition and Inversed Kinematics

- Realtime physics, including wave dependent buoyancy, joints and physics-based animation

- Progressive asset loading with LOD and billboard support using multithreading

- Webassembly-side node-based scripting for improved performance and security / cheat prevention

- Geometry engine with node-based interface for generating complex assets (includes mesh-simplification, boolean operations, beveling, n-gons, etc.)

- Cooperative building and gaming with real-time shared physics in open worlds, with persistency as an option.

- CPU and GPU based Deep Learning training and inference

- Asset uploading with automated optimization, collision mesh and LOD generation

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