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- Realistic material effects through PBR, Subsurface scattering, translucency, backlight bleeding, self-illumination, etc.
- Sun and point soft shadows + contact shadows, with resolution and refresh frequency real-time optimization
- Multi-resolution bloom, SSAO, on-the-fly ambient lighting and environment map
- FXAA (TAA pending)
- Realtime volumetric clouds
- Particle system and Gaussian Splats
- Sea simulated using Gerstner waves and shore effects based on landscape heightmap. Underwater caustics and realistic fog
- Three dimensional mesh-based infinite landscape with height-based material blending and displacement mapping. GPU-based landscape populating using user-defined models
- Foliage animation
- Customizable realistic avatars with clothing and accessory auto-fit based on the character shape
- Skeleton animation with animation transition and Inversed Kinematics
- Realtime physics, including wave dependent buoyancy, joints and physics-based animation
- Progressive asset loading with LOD and billboard support using multithreading
- Webassembly-side node-based scripting for improved performance and security / cheat prevention
- Geometry engine with node-based interface for generating complex assets (includes mesh-simplification, boolean operations, beveling, n-gons, etc.)
- Cooperative building and gaming with real-time shared physics in open worlds, with persistency as an option.
- CPU and GPU based Deep Learning training and inference
- Asset uploading with automated optimization, collision mesh and LOD generation
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