The Problem: Why Libi Engine Exists
Problems with current gaming infrastructure
The multi $billion 3D content industry faces a critical bottleneck: creating immersive experiences requires specialized technical expertise, expensive software, and months of development time—locking out 99% of potential creators. Traditional game engines like Unity and Unreal were designed for downloaded applications, not the web, forcing devastating compromises when attempting browser deployment:
Users face agonizing load times as entire experiences must download before interaction begins
Developers struggle with complex codebases just to achieve basic functionality
Businesses see 90%+ drop-off rates when asking users to download applications
Collaboration is nearly impossible, with creators unable to work simultaneously in real-time
Meanwhile, the market is shifting dramatically. 40% of Gen Z now socializes more in 3D digital spaces than physical ones. Smart glasses and AR devices—projected to replace smartphones within the decade—depend entirely on instant, web-based experiences. The creators poised to build for this future are currently blocked by outdated tools built for a pre-web era.
Emerging technologies like AI-assisted creation, spatial computing, and decentralized economies demand a fundamentally new approach where experiences can adapt dynamically, update instantly, and scale infinitely—all impossible with engines that require compilation cycles and pre-loaded assets.
This isn't merely a technical problem but an economic one: billions in potential value remains unlocked because the tools to create and distribute 3D experiences remain inaccessible to the vast majority of creators, businesses, and users who need them.
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